Creating a wrap deformer includes creating the objects you want to use as wrap influence objects, setting creation options, and then creating the wrap deformer.
You should avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. You might want to save a copy of the object in case you want to do further modeling later. You should also avoid changing the number of a wrap influence object’s points (CVs or vertices) after you create a wrap deformer.
Before you create a wrap deformer, you need to create the objects you want to use as wrap influence objects. (For more information, see the previous section.)
Note that the time required to create a wrap deformer can vary depending on the resolution of the wrap influence object(s). The resolution can also affect the deformation calculation time as you manipulate the wrap deformer.