Previews the current animation. When you playblast an animation, the Playblast outputs a series of individual frames in the format specified in the Image File Output settings of Render Settings. For more information, see the Rendering guide. The default Playblast image formats are the following: .avi (Windows), .iff (Linux), and .qt (Mac OS X). See also Playblast animation.
By default, Playblast previews the animation using the active view and the current time range in the Time Slider to determine the animation range. The default scale is 0.5, which makes the Playblast image resolution one quarter the size of the active view. For more information on Playblast Options, see Window > Playblast >.
Opens the Playblast Options window.
Lets you set whether to playblast the entire time range represented in the Time Slider, or set your own start and end frames for the playblast.
When on, the playblast is based on Sequence Time in the Sequence Editor. (See also Sequence timeline.)
Select the codec you want to use for the movie output. This list updates based on the selected Format. See Codec support for additional important information.
There are three options for controlling the resolution of the playblast images that are created. In each of these three cases, the final size of the images will be further scaled by the amount in the Scale option.
Makes the Playblast images the size specified by the Image Size section of the Common tab of the Window > Rendering Editors > Render Settings window.
Whereas the Display Size option gives you control over the size as well as the aspect ratio of the images, the Scale option lets you further refine the size of the Playblast images by applying a scale factor to the resolution specified in the Display Size option.
The default is 0.5, which is one-quarter the size of the Display Size (0.5 of the width and 0.5 of the height).
For the IFF Format, specifies the number of zeros with which to pad the file names of the images you want to playblast. This lets you customize your image file names for their intended playback tools.
By default, Frame Padding is set to 4 to support Fcheck.
You can also use the -framepadding flag for the playblast MEL command to set the number of zeros with which to pad the file names of the images you want to playblast.
By default the movie or image files are written to a temporary directory on your system. Turn this option on if you want to save the movie to a specific location. When on, an entry field lets you enter a filename. You can also click a Browse button to locate an appropriate directory. If the Output Format selection is Movieplayer, the file saved is in Movieplayer format.
If you use the Browse button to specify the file name for your Playblast image(s), a full path name will be specified.
If a filename with no path is specified for the movie file, the location of the file image(s) is set by your current project setting. If the Images location is specified in the current project window (File > Project > Edit Current), the Playblast image(s) is created in the Images location. Otherwise, the images are created in the default location of the project.
See Overview of FCheck in the FCheck chapter of the Rendering Utilities guide.