Set point tweaking
 
 
 

To change point tweaking’s deformation order

  1. In the scene, move the pointer over the skinned object and -click.
  2. From the marking menu, select Inputs > All Inputs.
  3. Move the pointer over the name of the tweak node (default name: tweakn) whose order you want to change.
  4. -drag the pointer over the name of the operation where you want point tweaking to take place, and release the mouse button.

To disable a tweak node

  1. Open the tweak node’s Attribute Editor.
  2. In the Attribute Editor, open Node Behavior.
  3. Set Node State to HasNoEffect.

To enable a tweak node

  1. Open the tweak node’s Attribute Editor.
  2. In the Attribute Editor, open Node Behavior.
  3. Set Node State to Normal.