Edit skin cluster channels or attributes
 
 
 

To edit channels with the Channel Box

  1. Select a skin cluster node (default name: skinClustern).
  2. Set the channels.
  3. Click the name of the channel you want to edit.
  4. -drag left and right in the scene. As you drag, you interactively change the value of the selected channel.
    Tip

    As you drag, press for finer control, or press for more coarse control.

To edit skin cluster attributes with the Attribute Editor

  1. Select a skin cluster node (default name: skinClustern).
  2. Open the Attribute Editor by selecting Window > Attribute Editor (default shortcut: +a).
  3. Expand the Smooth Skin Attributes, Deformer Attributes, Node Behavior, and Extra Attributes headings to see all available attributes.

    See skinCluster for more information on these attributes.