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Home: Maya User's Guide
Skin > Edit Smooth Skin > Substitute Geometry
Skin
Skin > Edit Rigid Skin > Create Flexor
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Skin > Edit Rigid Skin
Topics in this section
Skin > Edit Rigid Skin > Create Flexor
Skin > Edit Rigid Skin > Copy Flexor
Skin > Edit Rigid Skin > Reassign Bone Lattice Joint
Skin > Edit Rigid Skin > Preserve Skin Groups > Detach Skeleton
Skin > Edit Rigid Skin > Preserve Skin Groups > Detach Selected Joints
Skin > Edit Rigid Skin > Preserve Skin Groups > Reattach Skeleton
Skin > Edit Rigid Skin > Preserve Skin Groups > Reattach Selected Joints