Simulates marble. Maya uses a vein material sandwiched between layers of filler material. 
         
         Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
         
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                    The color of the filler material and the vein material. Click a color bar to select a different color from the .
                   
 
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                   The thickness or width of the veins. The range is 0 to 1. The default is 0.1.
                   
 
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                   Controls the amount of  that blends into the . The range is 0 (no blending) to 1 (smooth blending). The default is 0.5. (The Contrast value also affects how the two colors
                     blend.)
                   
 
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                   The contrast between the  and . The range is 0 to 1. The default is 0.5.
                   
 
 
              ()
            
 
             The  texture creates a 3D texture by projecting a 2D texture. The  control the randomization (using fractal noise) of the texture in the direction the texture is projected.
            
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                      A scaling factor applied to all values in the fractal noise about the average value. The valid range is 0 to infinity. The
                        slider range is 0 (no noise) to 1 (strong noise). The default is 1.5.
                      
 
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                      Controls the fractal noise frequency. The valid range is 0 (low frequency) to 1 (high frequency). The default is 0.707.
                      
 
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                      Determines the texture’s waviness in the X, Y, and Z directions. The values represent the frequency scale of the fractal used
                        to generate the texture. The range is from 0 to + infinity for X, Y, and Z. The default is 1.
                      
 
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                      The minimum and maximum number of iterations used to calculate the texture pattern. Controls the texture’s granularity. The
                        range is from 0 to 20. The default values are 0 and 20.