To make shadows render faster
         
         
            - Do any of the following:
                  - For Maya software and mental ray for Maya, use depth map shadows instead of raytraced shadows. 
- For surfaces that do not need to cast shadows, turn off .
                  
 
 To make depth map shadows render faster
         
         
            - Do any of the following:
                  - Set the  to the lowest value that produces acceptable results. (For shadow casting spot lights, first reduce the  to the lowest value that produces acceptable results.)
                  
- Turn on  (or set the  to the lowest value that produces acceptable results. See , ) and set the  to the lowest value that produces acceptable results.
                  
- For Maya software rendering, set the light’s  to the lowest value that produces acceptable results. A  value of 2 or more is usually sufficient. For mental ray for Maya, adjust the , , and  settings under the light’s  section. 
                  
- For Maya software rendering, Set  to the lowest value that produces acceptable results. 
                  
- For Maya software rendering, set  to .
                  
- For Maya software rendering, if a point light does not have to produce shadows in the light’s positive or negative X, Y, or
                     Z directions, turn off the appropriate attributes in the  section: , , , , , or.
                  
- For Maya software rendering, if the scene contains NURBS surfaces, in the  section of the Render Settings: Maya Software tab, make sure is on (the default setting).
                  
 
 To make raytraced shadows render faster (for Maya software rendering and Maya hardware rendering)
         
         
            - Do any of the following:
                  - If the  (or the  for directional lights) is greater than 0, set  to the lowest value that produces acceptable results. See , ,  for details.
                  
- Set  to the lowest value that produces acceptable results.