You script paint by selecting a script and painting strokes on the surface with the .
To script paint
- Make sure that the script you want to paint with is in your script directory:
(Windows) Drive:\Documents and Settings\username\My Documents\maya\2012\scripts
(Linux) ~username/maya/2012/scripts
(Mac OS X) /Users/username/Library/Preferences/Autodesk/maya/2012/scripts
or
(Mac OS X) /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/paintEffects
(Windows and Linux) mayapath/scripts/paintEffects
NoteThe sample scripts are in:
- (Windows) Drive:\Program Files\Autodesk\Maya2012\scripts\others
- (Linux) mayapath/scripts/others
- (Mac OS X) /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/others
You do not need to move them to your personal scripts directory, however, any new scripts you create should be stored there.
- Select the surface you want to script paint on.
Note
If you are going to paint with the geometryPaint or spherePaint sample scripts, you must freeze the transform of the surface
before proceeding. For information on freezing transforms, see the Basics guide.
- Select the (Modify > Paint Scripts Tool) and define tool settings, if required. For details on defining tool settings, see Set Paint Scripts Tool settings.
- Go to the section.
- In the box, type the name of the MEL script (without the .mel extension), and then press Enter (Windows and Linux) or Return (Mac
OS X). This box is case sensitive.
For example, for the sample scripts type geometryPaint, spherePaint, or emitterPaint.
A script window may open, depending on the script. Entries may also appear in the boxes in the section. These are MEL procedures and come from the script. You do not need to modify them. For more information on these
procedures, see Script Paint MEL procedures.
- Change any settings in the script window then drag the brush across the surface. For details on the settings in the sample
script windows, see geometryPaint sample script settings and emitterPaint sample script settings.