View rendered hardware particles
 
 
 

After you have rendered hardware particles, you can view them either from within Maya or from a Terminal, UNIX shell or a DOS window.

To view hardware rendered particles from within Maya

  1. In the Hardware Render Buffer, select the sequence of images you want to view from the Flipbooks menu.

    The hardware rendered particles are displayed in an Fcheck display window. See the online documentation for Fcheck.

    The play repeats continuously unless you specify otherwise with an fcheck option. You can specify Fcheck options.

  2. To close the Fcheck display window, press Esc (Windows and Linux) or Command+q (Mac OS X).
    NoteInadequate memory or processing speed might cause play to be choppy or slower than you anticipate for final production. If this happens, scale down the hardware render buffer size before rendering. Smaller images require less memory and give more accurate speed.

    You can play more than one sequence at time, up to the limitations of your workstation’s memory.

To set fcheck options

  1. Select Flipbooks > Options > Flipbook Flags. The Flipbook Options window displays.
  2. In the Options window, enter FCheck command options.

    See the online documentation for Overview of FCheck in the Rendering Utilities guide for more information on FCheck options.

    Note

    Do not set options for the frame rate (-r) or for the frame range and increment (-n). The existing Maya settings controls these options.

    Tip

    To improve fcheck play speed with large images, use options -s4 and -m4 to shrink and magnify the images. This decreases memory usage and image quality, but displays the same image size.

To view hardware rendered particles from a UNIX shell or DOS window

  1. Do one of the following:
    • From a UNIX shell or DOS window, type:
      fcheck <image>
      
    • Select Start > Programs > Autodesk > Maya 2012 > FCheck.

    For example, type:

    fcheck fire
    

    The hardware rendered particles are displayed in an FCheck display window. See Overview of FCheck in the Rendering Utilities guide.

  2. To close the FCheck display window, press Esc.

To view hardware rendered particles from a Mac OS X FCheck window

  1. Click the Applications icon from the Finder window, open the Maya folder, then double-click the FCheck icon.

    The hardware rendered particles are displayed in an fcheck display window. See Overview of FCheck in the Rendering Utilities guide.

  2. To close the FCheck display window, press Command+q.