When you select a particle object, the section of the displays attributes you can set on an individual particle basis. By default, the following attributes are displayed:
The attributes provide different ways to control position or motion.
The , , and attributes offer a direct approach to controlling particle motion. The attributes , , or let you use a ramp texture to control the ,, or . The attribute affects motion calculations resulting from another object’s dynamic influences on the particles, for instance,
fields or collisions. The following pages introduce techniques for setting these and other per particle attributes.
If you add other per particle attributes to a particle object, for example, or , the attributes appear at the bottom of the section.
Per particle attributes are unavailable in the and .
Techniques for setting per particle attributes
There are various techniques to set per particle attributes:
Note the following:
- You cannot key per particle attributes.
- The techniques above are listed in order of increasing complexity and versatility.
- Not all techniques are available for each attribute. To see which techniques are available, right click the box to the right
of the attribute name in the section of the .
- If you set the , , or and use a ramp to set its counterpart ramp attribute, only the ramp value is used.
- To avoid unexpected results, do not set a combination of values for position, velocity, and acceleration.