Create goals
 
 
 

You can make a particle or nParticle object move towards one or more goal objects with the following procedures. Note that you can create a soft body with its original geometry as its goal (see Create soft bodies).

Note

The following sections are also applicable to goals that are created with nParticles.

If you make a trimmed NURBS surface a goal object, all its CVs become the goal, including the CVs where the trimmed area exists. To correct this, convert the NURBS surface to polygons with Modify > Convert > NURBS to Polygons and then add the goal.

To connect a particle object to a single goal object

  1. Select the particle object you want to be affected by the goal.

    To select a soft body rather than a conventional particle object, you can select the soft body’s original geometry or its child particle object.

  2. Shift-select the object you want to become the goal.
  3. Select Particles > Goal.
  4. To adjust the goal’s influence, see Edit goal attributes.
  5. Play the animation to see the particles move towards the goal.
    Note

    To make particles follow the object’s transform rather than its particles, CVs, vertices, or lattice points, you must select Particles > Goal > to display the Goal options window. Turn on Use Transform as Goal in the Goal Options window before you add the goal.

To connect a particle object to multiple goal objects:

  1. Select the particle object or soft body you want to be affected by the goals.
  2. In the workspace, shift-select one of the objects you want to become a goal.
  3. Select Particles > Goal.
  4. Deselect all objects and repeat the previous steps for the next object you want to become a goal.
  5. To adjust the goal’s influence, see Edit goal attributes.
  6. Play the animation to see the particles move towards the goal.