Work on an animation project
 
 
 

If you want one team to work on animation while another works on a model with Paint Effects strokes on it (for example a head of hair), there are two approaches you can take:

You cannot start these methods mid-project.

To reference a model with no Paint Effects on it

  1. If the animator does not have Paint Effects, unload Paint Effects and create the model.
  2. Save the scene using a name that identifies it as the model without Paint Effects strokes on it (for example, noPaintEffectsModel).
  3. Create a new scene and reference the scene with the model without Paint Effects strokes (File > Create Reference).
  4. Save this new scene using a name that identifies it as the model with Paint Effects Strokes (for example, PaintEffectsModel).
  5. Send the non-paint effects scene to the animator.
  6. Paint strokes on the Paint Effects scene and modify them as desired.
  7. When the animator has finished animating the non-paint effects model, replace the original scene with no Paint Effects strokes with the animator’s updated scene. The strokes in the scene with Paint Effects will now be applied to the animated model.
    Note

    The parameterization of the model must not change.

To reference a model with Paint Effects

  1. Create the model in its base pose.
  2. Paint strokes on the model and modify them as desired.
  3. Save this scene using a name that identifies it as the model with Paint Effects strokes (for example, BasePaintEffectsModel).
  4. Create a new scene and reference the scene with the model with Paint Effects strokes (File > Create Reference).
  5. Animate the new scene and save it using a name that identifies it as the animated scene (for example, AnimPaintEffectsModel).
  6. Repeat steps 4 and 5 for any other scenes using the model with Paint Effects strokes.

    When you modify the strokes on the base pose model, the models in the animated scenes will be updated.