Editing twist deformation effects
 
 
 

After you create the twist deformer, its handle is displayed in your scene and its nodes are listed in the Channel Box. The nodes include the twist handle node (default name: twistnHandle), the twist handle shape node (twistnHandleShape), and the Twist deformer node (default name: twistn).

You can edit the effects of the twist deformer by editing the twist handle node and the twist deformer node. You can move (translate), rotate, and scale the twist handle to edit the effects of the deformation. You can also edit the twist deformer node’s keyable attributes (channels), which are displayed in the Channel Box.