To edit wave deformers by using handle manipulators

The manipulators on the wave deformer handle let you edit attributes.
-drag the mouse to edit interactively. Note that the Channel Box updates the values you are changing.
The Offset and Min Radius manipulators are both located at the center of the handle by default.
To edit by moving, rotating or scaling handle
(Linux and Windows) or
(Mac OS X) key, moving the pivot point, and then pressing the
or
key again.
Remember that you can access the deformer handle’s local axes (Display > Transform Display > Local Rotation Axes), rotate and scale pivots (Display > Transform Display > Rotate Pivots or Scale Pivots) and selection handle (Display > Transform Display > Selection Handle).
To edit waved deformers with the Channel Box
One quick way to select the wave deformer node is to select the object being deformed, and then select the wave deformer node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
-click and move the mouse to the left or right. By moving the mouse, you change the value of the selected channel. As you
move the mouse, note that pressing the
key gives you finer control, and pressing the
key gives you less control.
To edit wave deformers with the Attribute Editor
+a.
See wave.
(Linux and Windows) or
(Mac OS X) key.
The wave deformer handle, wave deformer handle shape, and wave deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved. Also, note that the various input nodes that structure the evaluation of the deformation are not deleted.
You can create ripple effects by using a wave deformer on a NURBS or polygonal surface. This example shows how you can create a simple ripple effect on a NURBS plane.


Next, you will set keys at frames 1, 10, and 20.

