You can manage Maya network rendering in two ways:
Maya network rendering requires a network of properly configured computers.
Maya network rendering may read and write numerous files over the network simultaneously. Make sure your network bandwidth can handle the traffic. Consider rendering files locally on each render node, then transferring them to the final destination.
All files, scenes, and textures you use must be stored in locations accessible to each render workstation. This can be achieved by doing either of the following:
Make sure all render workstations used to render a scene containing plug-ins have those plug-ins installed, and that each render workstation has a valid license for those plug-ins. If a render workstation does not have a license for a plug-in being used, you may find that every frame it processes fails.