You can set your output mesh properties, such as generating per vertex data or mesh resolution before or after you convert
            your fluid object to a mesh.
         
         To set fluid output mesh properties
         
         
            - Select the fluid container.
- In the , click the fluidShape tab.
            
- In the  section, do the following:
                  - To set the size of the polygons in the fluid output mesh, set . See Mesh Resolution.
                  
- To generate per-vertex shading data, turn on one of more of the following attributes: , , and . See Color Per Vertex, Opacity Per Vertex, and Incandescence Per Vertex.
                  
- To generate per-vertex velocity data for motion blur, turn on . See Velocity Per Vertex.
                  
- To make the normals on a fluid output mesh smoother, turn on . See Use Gradient Normals.
                  
- To generate a UVs for texture mapping, turn on . This creates a UV set and the UVW color set.
                     Note 
                           If the  is set to  ( section of the FluidShape node), the UVW values move with the flow of the fluid. Otherwise, they are like a fixed project
                              based on the fluid bounds.