What's New in Rendering and Render Setup
 
 
 

New render passes added

 

Two new multi-render passes have been added: UV pass and world position pass.

A UV pass converts UV values to R/G values and creates a rasterized version of UV space. Using a UV pass, you can replace textures in 3d renderings as a post-process, without having to worry about tracking new textures in place.

A world position pass converts position (x,y,z) values to R,G,B values. Use the world position pass for relighting workflows in compositing.

NoteYou must save to the openEXR file format when rendering the UV pass and world position pass.

mental ray Satellite rendering support

 

mental ray satellite rendering can take place on four remote machines, with up to four processors each and an unlimited number of cores.