Autobind an asset
 
 
 

If the current template has an associated binding set, you can use the Autobind feature to publish and bind attributes automatically. For more information about binding sets, see Create a binding set.

To autobind an asset

  1. Select the asset you want to autobind.
  2. Open the Asset Editor (Assets > Asset Editor).
  3. In the Asset Editor, select the asset and click the Pin Asset icon .
  4. Select Template > Assign > Assign New Template.

    A file browser appears.

  5. Navigate to your template and click the Open button.
  6. Select Template > Autobind Asset.

    You may need to wait a few moments as Maya autobinds the asset. When it is finished, the right panel updates to show you all the attributes that were successfully autobound.

    If the template’s binding set cannot find an appropriate attribute in the asset to map an attribute to, the corresponding published name is left in the Unbound section.