Using this feature, you can control the color profile associated with inputs to and outputs from the rendering process. Certain
            scene elements can have color profile information attached to them, namely, file textures, render passes, mental ray textures,
            and mental ray file output passes. Additionally, you can specify the color profile used for internal rendering color calculations.
            
         
         Note 
               This feature is currently only supported for the mental ray for Maya renderer. 
               
 
             
         You can enable color management through the Render Settings: Common tab and select your default input and output color profile. In order for color management to work, you must select  in the  tab of your  window. Simply selecting a color profile under the scene elements or creating a  node in the  does not enable color management. 
         
         Tip 
               Enabling color management can increase processing time. 
               
 
             
         You can associate color profiles with different elements: 
         
            -   Texture /  node 
                  - Indicates the color profile that the texture source uses. 
 
- Render Pass 
                  - Indicates the color profile to be used when writing the render pass to disk. 
 
-   node 
                  - The attached color profile will dictate the color profile for use when the image is written to disk. 
 Note 
                     You must enable  under the  node for the  attribute to be enabled. 
                      
 
To apply color management to your scene
         
         
            - Open the  window and select the  tab. 
            
- Select the  option. The color profile attributes become active. 
            
- Select a  from the drop-down list. This is the default color profile for file texture /  nodes. 
            
- Select a  from the drop-down list. This is the default color profile for writing render passes or images to disk. 
            
- Select the render pass node for which you want to enable color management. 
               Note 
                     The same procedure can be used to associate a color profile with other scene elements such as a file texture. Simply replace
                         node with your scene element. 
                      
 
- In the render pass , use the  drop-down list to select the color profile to use when writing the render pass to disk. 
               There are two sections available in the  drop-down list. 
                Under the first section, there is a list of built-in color profiles. Under the second section, there is a list of any existing
                  color profile nodes that are currently in your scene. 
                Note 
                        - If you first select an existing  node, then change your mind and select a built-in color profile instead, the  node still exists in your scene. It is simply disconnected from your scene element. 
                        
- If you select the default option under the list of built-in color profiles, Maya will use the  setting (for render pass or  nodes) or the setting (for file texture /  nodes) that you selected under the :  tab. 
                        
 
 
 
            Creating a color profile node
            
 
            Color profile nodes are useful when you want to apply the same setting to multiple targets, for example, if the same color
               profile applies to multiple textures. This way, you can create a node, customize it and associate it with several scene elements.
               
            
 
            Tip 
                  All  nodes that you have created are visible through the , under the  tab. 
                  
 
                
             
         To create a colorProfile node (method 1)
         
         
            - Select the  texture to which you want to connect a color profile node. 
            
- In the , click the  node icon.   A  node is created and connected to the  node that you have selected. The  node appears in the  along with its associated  node and you can edit its attributes. 
                
Note 
               The same procedure can be used to create a  node and connect it to other scene elements such as render passes. Select the applicable scene element in step 1. 
               
 
             
         To create a colorProfile node (method 2)
         
         
            - Open the Hypershade. 
            
- Under the  section of the  tab, click . 
            
- Select the scene element to which you want to connect your  node. 
            
-   the  node and select . the  node and select .Tip 
                     Using this method, you can connect your  node to multiple scene elements in one step. For example, you can use a MEL script to select all of your render passes, then the  node and select  to connect your  node to all of your passes. the  node and select  to connect your  node to all of your passes.
 
 
Note 
               The  node and up to 10 of its connected scene elements are displayed in the  at one time. If your  node is connected to more than 10 scene elements, you can access these additional scene elements using the .