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Home: Maya 2012 User's Guide
Customize how an asset is treated in the UI
Assets
Add nodes to an asset
User Guide
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Assets and File Referencing
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Assets
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Editing Assets
Topics in this section
Add nodes to an asset
Remove nodes from an asset
Publish or unpublish attributes
Publish ramp attributes
Publish swatch attributes
Publish attributes connected to external nodes
Publish multiple attributes to one published name
Edit published attribute values
Publish or unpublish nodes
Example: Swapping arms on a robot (Advanced Assets only)
Bind/unbind an attribute or node
Autobind an asset
Rename a published name
Connect asset attributes
Transfer attribute values between assets
Example: Duplicating animation on non-matching hierarchies
Assign a custom command or menu to an asset