In the ’s , the mental ray section contains the following options:
These are the options in the section.
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Turn this on if the material is fully opaque. It should assist in speeding up mental ray rendering.
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Tweak this transparency threshold so that all surface points that are less opaque than specified by this attribute will be
considered non-existent. For example, a value of 0.05 removes all surface points with a transparency of 99.5% or more.This
allows your object to appear cut out from the texture. An example is to map an image of a tree to a flat plane and use opacity
to cut away the parts of the tree that are not there.
These are the options in the section. Each shading group can have individual contour rendering attributes defined. Set the following options to achieve
the desired look. See also Contours in the Rendering guide.
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Enables contour shading for all objects associated with the shading group.
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The color of the contour lines. This attribute can only be a color and cannot have a procedural or texture map connected to
it.
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The alpha of the contour lines.
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The width of the contour lines.
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If off, is specified as (fractional) number of pixels. If on, is specified in percents of the horizontal image resolution thus maintaining the relative contour size if the resolution
changes.
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If on, is specified in percents of the horizontal image resolution set by the user.
These are the options in the section.
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Use this for backwards compatibility as it disables automatic translation of Maya shaders. Only the mental ray ports are evaluated
and exported.
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When turned on, these both insert additional helper shaders into the export stream. These shaders are required if you want
to write custom shaders that cooperate with the Maya base shader package delivered with mental ray for Maya. These options
are for advanced mental ray for Maya users only.
Note
The attribute is available for backward compatibility. It should not be used for tuning and should be disabled in most cases.