Work on an animation project
 
 
 

If you want one team to work on animation while another works on the furry models in the scenes there are two approaches you can take:

You cannot start these methods mid-project.

For more information see About file referencing in the Basics guide.

To reference a non-furry model

  1. If the animator does not have Fur, unload the Fur plug-in and create the model.
  2. Save the scene using a name that identifies it as the model without fur (for example, noFurModel).
  3. Create a new scene and reference the scene with the model without fur (File > Create Reference).
  4. Save this new scene using a name that identifies it as the model with fur (for example FurModel).
  5. Send the non-fur scene to the animator.
  6. Attach fur to the fur scene and modify it as desired.
  7. When the animator has finished animating the non-furry model, replace the original scene with no fur with the animator’s updated scene. The fur in the scene with fur will now be applied to the animated model.

To reference a furry model

  1. Create the model in its base pose.
  2. Attach fur to the model and modify it as desired.
  3. Save this scene using a name that identifies it as the model with fur (for example BaseFurModel).
  4. Create a new scene and reference the scene with the model with fur (File > Create Reference).
  5. Animate the new scene and save it using a name that identifies it as the animated scene (for example AnimFurModel).
  6. Repeat steps 4 and 5 for any other scenes using the furry model.
  7. When you modify the fur on the base pose model, the models in the animated scenes will be updated.
  8. If you intend to reference the furry scene into a different project, in both scenes select Custom Equalizer Maps in the Fur Render Settings. Then select Fur > Update Fur Maps in the referencing scene. This ensures the maps are found.