File > Export All, Export Selection
 
 
 

Saves all objects or the selected objects to a new scene file.

Related topics

Maya native file (.ma and .mb) options

For Maya ASCII (.ma) and Maya Binary formats (.mb), the Export All options are the same as the File > Save Scene As options

mental images (.mi) file options

See File > Export All, Export Selection (mental ray) in the Rendering guide.

Move file options

Attributes

Type the name of an attribute in the Attributes box and click Add to add the attribute to the list of attributes to use when importing or exporting. If the attribute is already included in the list, a duplicate is not made. To remove an attribute, type the name of the attribute and click Remove. You can add several attributes at one time by separating them with a space.

From Channel Box

Click From Channel Box to combine all of the selected objects in Maya, in the order of their selection, with the channels selected in the Channel Box and place them in the list. For example, if sphere and cone are selected, and tx, sx are selected in the Channel Box, sphere.tx, sphere.sx, cone.tx, and cone.sx are added to the list of attribute to import and export.

Remove Selected

Click Remove Selected to remove all of the attributes selected in the list.

Remove All

Click Remove All to remove all of the attributes from the list.

Precision

This is ignored in file export. For file import, this sets the precision of the file.

When you click import or export, the move file is written or read and only the attributes in the list are affected.

Animation curve options (animExport)

You must have the animImportExport plug-in loaded to see these options.

Precision

Sets the precision of the numbers stored in the file. The choices are:

Float

Eight digits of precision

Double

Seventeen digits of precision

Custom

A setting between 1 and 18.

File Contents

File contents settings:

Use node and leaf attribute names

When turned on, the node and leaf attribute names in the clipboard are written to the file.

When turned off, only the full attribute name is written to the file.

Verbose units

When the Verbose units check box is selected, long unit names are used in the file, otherwise short unit names are used.

Hierarchy

The Hierarchy setting provides control over which nodes are copied within a hierarchy.

Selected

Only the selected object’s animation copies to the keys clipboard.

Below

Copies the animation of the selected object and all objects below it to the clipboard.

Channels

This setting is available when you want to copy only attributes selected in the Channel Box.

All Keyable

All keyable channels of the selected object’s animation are copied to the clipboard.

From Channel Box

Only those channels selected in the Channel Box are copied to the clipboard.

Control Points

This option enables or disables the copy action for all the CVs, polygon vertices, and lattice points associated with a geometry shape (or transform node hierarchically above the geometry shape).

Normally, when a control point is copied, only the selected control point is copied. The Control Points option enables the copying for all the control points associated with an object. This is useful when you are doing control point-intensive animation and don’t want to select each control point to copy the animation.

Shapes

This option determines if the animation of a shape attribute of an object as well as the animation of the associated transform attribute are copied, or if only the transform node’s animation is copied.

Generally, when an object is selected in a modeling window, the transform node (above the shape hierarchically) is selected.

For example, if a camera, NURBS object, or light is selected, the associated transform node is selected for copying.

Time Range

All – Copies all the animation information of the selected object or objects to the keys clipboard.

Start/End – copies only the animation information in the range specified in the Start Time and End Time fields of the selected object or objects to the keys clipboard.

Help Images

When checked, this option displays a diagram of the copy action, and in particular represents graphically the two methods of copying animation information.

Method

Keys – Copies only keys within the selected range to the keys clipboard.

Segments – Copies animation curve segments and any keys in the selected range to the keys clipboard.

Note

The Segments method of copying keys creates keys for the copied animation segment at the start and end times in order to preserve the shape of the animation curve, if keys do not already exist at those points.