When Maya encounters a fatal error, this variable writes a crash report file (MayaCrashLog[yymmdd.hhmm].log) to the directory specified with the TMP environment variable. This file contains a detailed description of what Maya was doing when the failure occurred.
To enable this option, set the value equal to 1. To disable it, set the value to 0 (zero) or leave it undefined.
By default, if you reference the same file twice, on file open Maya copies the existing nodes instead of re-reading them from disk. Occasionally, using this built-in multiple reference optimization feature of file referencing can cause errors. This environment variable turns off the file referencing optimization and forces reference files to be explicitly read in all cases. This fixes Maya's behavior in some situations that would otherwise be evaluated incorrectly.
This variable is used to override where help files are found. Maya pre-appends this value to its help paths to create a string which is passed to the browser.
You can use this to point Maya to a central help server, or set it to a http: URL to have Maya get its help files from a web site instead of the Maya help on your hard drive.
Incorrect use of this flag will prevent Maya Help from working within Maya.
If this environment variable is set, Maya won’t load the file initialLayout.mel, which creates the interface. You must specify an alternate file to run (for example, MAYA_OVERRIDE_UI = test.mel). This variable should only be specified if you want to completely replace Maya’s UI for your own, custom-programmed interface.
Allows you to override the language setting of the current operating system. This is most useful when you want to run Maya in English on a Japanese (Windows) operating system; otherwise, Maya picks up the language of the operating system and will always run in Japanese.
Set the value of this environment variable to en_US or ja_JP.
In Maya 2011 and below, no explicit test existed to ensure that attribute names were unique within a node. This could lead to ambiguity with commands such as setAttr NODE.DUPLICATED_ATTR 3.0. Some existing scripts, files, and/or plugins may rely on this ambiguous behavior; therefore, for backwards compatibility, this environment variable is introduced in Maya 2012. However, you are encouraged to discontinue this ambiguous behavior. In Maya 2012, the default is the existing behavior, which allows duplicate attribute names.