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Home: Maya User's Guide
Select curve CVs: first, last or all
Editing NURBS
Join curves or surfaces together
User Guide
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Modeling
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NURBS Modeling
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Editing NURBS
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Edit NURBS curves and surfaces
Topics in this section
Join curves or surfaces together
Split a curve or surface (detach)
Insert additional edit points/isoparms in a curve or surface to add more CVs
Create an offset copy of a curve or surface
Reverse the direction of a curve or surface normals
Reduce the complexity of a curve or surface
Control multi-knots and CV hardness
Automatically add spans to areas of a curve with high curvature
Convert a curve or surface to uniform parameterization
Convert a surface to non-rational geometry
Change a curve or surface’s degree or number of spans/patches
Make a curve or surface open or closed
Match the topology of one curve to another