Set deformer node performance
 
 
 

To change dependency graph node performance

  1. Select Window > Settings/Preferences > Performance Settings.
  2. In the Performance Settings window, note the Dependency Graph Evaluation section.
  3. Turn on one of the Refresh On options.
  4. Click Close.

To change deformer performance settings

  1. Select Window > Settings/Preferences > Performance Settings.
  2. In the Performance Settings window, note the Deformers section.

    You can turn the performance of the following on, off, or to Interactive: sculpt influence objects (Sculpts), lattice influence objects (Lattices), wire influence objects (Wires), blend shapes, and clusters. You can set Cluster Resolution to Per Node, Global, or Interactive. You can set the Lattice Resolution to Per Node, Global, or Interactive.

  3. Click Close.

To edit channels with the Channel Box

In the deformation chain for some objects, when the Deformation order of one (or more) of the deformers is set to Parallel, you can blend the influences of the deformers in the chain in parallel using the Channel Box.

Note

You can set the Deformation order to Parallel in the Advanced deformer options for each deformer. See Advanced deformer options.

  1. Select a parallel blender node (default name: parallelBlendern).

    One quick way to select the blend shape deformer node is to select the object being deformed, and then select the parallel blender node in its history from the Channel Box (under INPUTS).

    Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).

  2. In the Channel Box, click the name of the channel you want to edit.
  3. In your scene, -click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the key gives finer control, and pressing the key gives you less control.

To add shear channels

  1. Select the deformable object.
  2. Select Window > General Editors > Channel Control.

    The Channel Control window is displayed. In the Nonkeyable Hidden pane, note the following attributes: shearXY, shearXZ, and shearYZ.

  3. For each attribute, select it, and click the << Move button.

    The attributes are added to the Keyable pane. In the Channel Box, the channels for the object now include Shear XY, Shear XZ, and Shear YZ. You can now create shearing effects by using the Channel Box.

  4. To close the Channel Control window, click the Close button.

To delete an object’s history

  1. Select the object.
  2. Select Edit > Delete by Type > History.

To set node behavior

  1. Open the node’s Attribute Editor.
  2. In the Attribute Editor, open Node Behavior.

    See General deformer node attributes.

  3. Click Caching on or off.
  4. Select the Node State as Normal, HasNoEffect, or Blocking.
  5. Close the Attribute Editor.