Select which UV set to use for Hair (polygons only)
 
 
 

Use UV sets to define where the hair goes and to control its distribution and density.

By default Hair uses UV set map1, but you can link your hair systems to different UV sets on your polygonal surface. For example, if you have different UV sets defined for different projections, you can link the hair systems to the UV set that gives the best result.

In the Relationship Editor, when you link a hair system to a UV set, all the hair systems attached to the polygon are linked to that UV set. However the UV set is controlled by the Map Set Name attribute in the Extra Attributes section in the follicleShape, so you could define it from there. (Currently you cannot edit the follicle’s Map Set Name attribute in the Attribute Spreadsheet.)

Related topics

To link attached hair systems to a different UV set

  1. Select the object with the hair system(s) you want to link.
  2. Select Window > Relationship Editors> UV Linking > Hair/UV to open the Relationship Editor.

    The left panel lists all the hair systems that are attached to the selected polygon.

    The right panel lists mesh nodes with UV Sets for the selected polygon. If more than one polygon is selected, only the last selected polygon is listed.

  3. In the left panel, click a hair system. In the right panel the UV set the Hair follicle is linked to becomes highlighted.
  4. In the right panel, click the UV set you want to link the hair system to.