Redirect the motion of an animated character
 
 
 

To redirect a character set’s animation

  1. Step forward in your animation to where you want your character’s redirection to occur.
  2. Select the character set whose animation you want to redirect.
  3. Select Character > Create Character Set > .

    The Create Character Set Options appear. See Character > Create Character Set.

  4. Set the options in the Character and Attributes sections as desired.
  5. In the Redirection section, turn on Redirect Character.
  6. Do the following:
    • If you want to redirect the rotation of your character, turn on Rotation Only.
    • If you want to redirect the translation of your character, turn on Translation Only.
    • If you want to redirect the rotation and translation of your character, turn on Rotation and Translation.
  7. Click Apply.

    Rotation and/or translation redirection controls appear at the root of the current character set. The Create Character Set Options window remains open.

  8. Do the following:
    • Move the rotation redirection control to change the position around which your character pivots.
    • Move the translation redirection control to change the current character’s position relative to the position around which your character pivots.
  9. Do steps 5 to 9 in the redirection workflow. See Workflow for redirecting animation.

To redirect an object’s animation

  1. Step forward in your animation to where you want your object’s redirection to occur.
  2. Select the root of the object whose motion you want to redirect.
  3. Select Character > Redirect > .
  4. In the Redirection Type section, do the following:
    • If you want to redirect only the rotation of your character, turn on Rotation Only.
    • If you want to redirect only the translation of your character, turn on Translation Only.
    • If you want to redirect both the rotation and translation of your character, turn on Rotation and Translation.
  5. Do one of the following:
    • Click Redirect. The rotation and/or translation redirection controls appear at the root of the object and the Character Redirection Options window closes.
    • Click Apply. The rotation and/or translation redirection controls appear at the root of the object and the Character Redirection Options window remains open.
  6. Do the following:
    • Move the rotation redirection control to change the position around which your character pivots.
    • Move the translation redirection control to change the current character’s position relative to the position around which your character pivots.
  7. Do steps 5 to 9 in the redirection workflow. See Workflow for redirecting animation.