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Home: Maya User's Guide
Prevent flipping in the spline IK chain
Pose with Forward or Inverse Kinematics
Create a 2 bone solver
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Rigging
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Character Setup
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Skeletons
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Pose with Forward or Inverse Kinematics
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Use 2 bone IK
Topics in this section
Create a 2 bone solver
Create a 2 bone IK handle
Pose joints with 2 bone IK handles