This section includes two examples of implementing aim constraints.
         
          
            Aiming a sphere at a sphere
            
 
             To setup the two spheres
            
            
               - Create a NURBS sphere.
- Move the sphere some distance away from the center of the scene.
- Create another NURBS sphere. Leave it at the scene’s origin.
- Display the sphere’s local rotation axis (Display > Transform Display > ).
               
To create an aim constraint
            
            
               - Select the you moved sphere, and then select the sphere at the origin.
- If you are sure that the constraint options have their default settings, select Constrain > Aim. (To be sure that you are using the defaults, select Constrain > Aim . Click , and then click .) . Click , and then click .)
To use the aim constraint
            
            
               - Select the sphere you moved (nurbsSphere1), and select the . As you move the sphere, the other sphere (nurbsSphere2) will rotate accordingly. 
               
Note how nurbsSphere2’s local rotation X-axis always points at the nurbsSphere1. Also, note how nurbsSphere2’s local rotation
               Y-axis always tries to point as closely as possible in the same direction as the scene’s Y-axis.
            
 
            By default, the aim vector causes nurbsSphere2’s local rotation X-axis to point at nurbsSphere1. Also, by default, the up
               vector causes nurbsSphere2’s Y-axis to align itself as closely as possible with the scene’s Y-axis.
            
 
          
          
            Aim a cone at a sphere
            
 
             To create sphere and cone
            
            
               - Create a NURBS sphere.
- Move the sphere some distance away from the scene’s origin.
- Create a NURBS cone.
To create an aim constraint
            
            
               - Select the sphere, and then select the cone.
- Select Constrain > Aim >  . .
- Set  to 0.0, 1.0, 0.0. (The default is 1.0, 0.0, 0.0.)
               
- Set  to 0.0, 0.0, 1.0.
               
- Set  to 0.0, 0.0, 1.0.
               
- Click .
               
- Now you have constrained the cone to aim at the sphere.
To use the constraint
            
            
               - Select the sphere, and select the . As you move the sphere, the cone will always point at the sphere.