The editor provides you with controls for all of the blend shape deformers in your scene.
To edit channels with the
- Select a blend shape deformer node (default name: blendShapen).
One quick way to select the blend shape deformer node is to select the object being deformed, and then select the blend shape
deformer node in its history from the (under ).
Note that you can control which attributes are listed as keyable attributes (channels) in the with the editor (select Window > General Editors > Channel Control).
- In the , click the name of the channel you want to edit.
- In your scene, -click and move the mouse to the left or right. By moving the mouse, you change the value of the selected channel. As you
move the mouse, note that pressing the key will give you finer control, and pressing the key will give you less control.
To edit attributes with the
- Select the blend shape deformer node (default name: blendShapen).
- Open the by selecting Window > Attribute Editor or use the default shortcut +a.
- Edit the attributes.
See blendShape.
To delete the target object before creating a blend shape
- Turn the creation option on.
See Create Deformers > Blend Shape.
To delete the target object after creating blend shape
- Select and delete the object in the workspace or .
To key all target sliders
- In the editor, adjust the sliders to create the desired blend shape.
- In the Time Slider, click the frame where you want to set keys.
- In the editor, click the button.
Maya sets keys for all the target sliders in the blend shape deformer.
To key the maximum influence of one target slider
- In the Time Slider, click the frame where you want to set the key.
- In the editor, set the target slider to 1.
- Click the button below the target slider.
Maya sets a key for that target slider only, ignoring the possible blending influences of the other target sliders.
To save a blend shape as a new target
- Set the target sliders to deform the base object.
- Select the base.
- Click in the editor.
Maya creates a new target at the same location as the base. A slider for the target appears in the editor.
Move the new target away from the base. If in local mode, you can modify the target’s shape, for instance, by transforming
its CVs or vertices. Use the new target slider to deform the base to the target.
To select the blend shape node
- Click the button for the blend shape node in the editor.
To add a target shape for blend shape deformers
- Select one or more deformable objects as new target object shape(s), and then a blend shape deformer’s base object shape.
- Select Edit Deformers > Blend Shape > Add > .
The window appears. See Edit Deformers > Blend Shape > Add.
- Set the options. You can also do one of the following:
- Select to save the options you’ve specified and keep the options window open.
- Select to reset to the default options and keep the options window open.
- Do one of the following:
- Click if you want to add the selected target object shapes now and close the options window.
- Click if you want to add the selected target object shapes now and keep the options window open.
- Click to close the window.
To remove a target shape
- Select the target objects you want to remove.
- Select Edit Deformers > Blend Shape > Remove > .
The window appears. See Edit Deformers > Blend Shape > Remove.
- Set the options. You can also do one of the following:
- Select to save the options you’ve specified and keep the options window open.
- Select to reset to the default options and keep the options window open.
- Do one of the following:
- Click to remove the selected target object shapes now and close the options window.
- Click to remove the selected target object shapes now and keep the options window open.
- Click to close the window.
To swap two target shapes
- Select two target objects whose order you want to swap.
- Select Edit Deformers > Blend Shape > Swap > .
The window appears. See Edit Deformers > Blend Shape > Swap.
- Set the options. You can also do one of the following:
- Select to save the options you’ve specified and keep the options window open.
- Select to reset to the default options and keep the options window open.
- Do one of the following:
- Click to swap the selected target object shapes now and close the options window.
- Click to swap the selected target object shapes and keep the options window open.
- Click to close the window.
To delete a blend shape deformer
- Do either of the following:
- In the Editor, click the button on the node you want to remove.
- Select the blend shape deformer node in the , then select Edit > Delete or use the default shortcut (Linux and Windows) or (Mac) key.
The selected deformer nodes are all deleted. However, the base object still has the tweak node as an input node, so any tweaks
you might have made are preserved.