When an HLSL effect does not display correctly in Maya, follow these steps:
- Select the shading node and open the section in the . This text box includes all compiler feedback and plug-in assumptions made when trying to load the shader into Maya.
If compilation errors have occurred, this text box includes the error and shader line number that needs to be fixed. In addition,
the newer Direct X HLSL compilers may drop support for older vertex and fragment profiles, requiring you to post the shader
to a more recent profile.
- Check shader include paths. Any included files must resolve relative to the location of the shader file. These errors are
also displaced in the section.
- Where textures are not displayed correctly, ensure that an explicit texture type semantic (for example, 2D, 1D, cube map)
is included to inform Maya what type of texture the shader requires. By default, Maya assumes all unspecified textures are
2D.
- If the geometry is corrupted, try changing the order of matrix multiplication in the shader.
- If lighting and shading appears incorrect, ensure that all input vectors include a space semantic to indicate to Maya which co-ordinate system (for example view, object, and so forth) the shader requires the parameter
in.