Hardware shading limitations
 
 
 

Projected textures or 3D texture placement on NURBS

Projected textures or 3D texture placement on NURBS surfaces may not reflect the correct placement in the views after you transform the shapes.

Workaround

Make an insignificant change to any of the texture’s parameters to force a proper update after the transformation.

Mapped 3D texture on polygonal object

If a polygonal object has a mapped 3D texture then hardware texturing requires that the surface have a regular grid of unique UVs between 0 and 1 for sampling the texture over the surface.

Default texture resolution issues

Default texture resolution issues (which can be modified by switching quality in the material’s Attribute Editor) include the following limitations: