For more information about double-sided surfaces, see Double-sided shaded surfaces.
         
         To create a double-sided shaded surface
         
         
            - In the , create one of each of the following:
                  - Material (this procedure uses a  material).
                  
- A Sampler Info utility. The utility provides access to camera and surface information that you can pipe into your shading networks during rendering. 
                  
- A Condition utility. The  utility lets you specify which texture is mapped to each side of the surface.
                  
- Checker texture.
- Crater texture.
 
- Assign the material to the surface. 
            
- In the , middle-drag the  texture onto the  utility to open the .
            
- In the , connect the ’s  attribute to the condition utility’s  attribute (click the  attribute in the  column, then click  in the  column).
            
- In the , middle-drag the  texture onto the  swatch, and in the , connect the ’s to the ’s  attribute.
            
- Middle-drag the  swatch over the  swatch to open the .
            
-  In the , click the  attribute then click the ’s  or attribute.
            
- In the , middle-drag the swatch onto the material swatch and select color to connect it to the ’s attribute.
            
- Perform a test render. 
               Maya shades each side of the surface with a different texture.
                
Note 
               You must set the  to 0 and the  to  or  if you are using the mental ray for Maya renderer.
               
 
             
          
            Swapping the textures on the surfaces
            
 
             For more information about double-sided surfaces, see Double-sided shaded surfaces.
            
 
            You can use the  utility to specify which texture is applied to the front and back sides of the surface. For more information about the condition
               utility, see Condition.
            
 
            To swap texture mapping for double-sided shading
            
            
               - Double-click the  swatch in  to open its . 
               
-  In the  section, change the  attribute to  (or if it is set to , change it to ). 
               
- Perform a test render. The following shows the result.
                  Note 
                        You can apply more than one material to polygonal models at the face level.