Creates a clip. See Animation clips and Create clips.
Opens the Create Clip Options window.
When on, the current character set’s keys are not removed from the Time Slider when you create a clip for the current character’s animation curves. This is useful if you do not want to use the clip right away, but want to store it for future use. By leaving the keys in the Time Slider, you can create another clip with the keys.
If you turn on Leave Keys in Timeline, the Put Clip in Trax Editor and Visor option is dim to prevent keys in the Time Slider from adding to the clip animation in the Trax Editor. This would have a doubling effect on the animation. If you create a clip for a character set and later key the character set, the animation keys are then added to the clip animation. See Key on top of clips.
When off, the current character set’s keys are removed from the Time Slider when you create a clip for the current character’s animation curves.
If you want to create several clips for different time ranges of a character set’s animation, turn off Leave Keys in Timeline and turn on Put Clip in Trax Editor and Visor. Create a clip with the entire range of desired keys, then split the clip into the desired animation segments. See To split a clip.
Creates a time warp curve for the selected clip. See To create a time warp for a clip.
When Include Hierarchy is turned on (the default), the hierarchy below the selected objects are included in the clip. When Include Hierarchy is turned off, only the selected objects themselves are included in the clip. Only animated attributes are included in the clip; non-animated objects are ignored.