Attach and detach hair systems to/from fur
 
 
 

In order for the fur to react to dynamic forces on hair curves, dynamic hair systems must be attached to fur. Attaching a hair system to a fur description associates the dynamic hair curves as a fur curve attractor set so that they affect the fur descriptions attached to them.

Note

Only hair created from NURBS curves can be used to influence fur. When creating hair that you want to use to influence fur, make sure you select NURBS Curves or Paint Effects and NURBS Curves from the Output list.

To attach an existing hair system to a Fur description

  1. Do one of the following:
    • Select any part of the hairSystem and, in the Rendering menu set, select Fur > Attach Hair System to Fur and then select the desired fur description from the submenu.
    • Select Window > Rendering Editors > Hair/Fur Linking. In the Relationship Editor, select the desired Hair System in the left pane and the desired Fur Description in the right pane. The highlighted items are connected.
      Note

      You can attach more than one fur description to the same hair system.

To detach a hair system from a Fur description

  1. Do one of the following:
    • Select any part of the hairSystem and, in the Rendering menu set, select Fur > Detach Hair System from Fur and then select the desired fur description from the submenu.
    • Select Window > Relationship Editors > Hair/Fur Linking. In the Relationship Editor, select the desired Fur Description in the right pane. When the Fur Description is no longer highlighted, it is disconnected from the Hair System.