Go to: Synopsis. Return value. Flags. Python examples.
texMoveContext( [object] , [position=boolean], [snapComponentsRelative=boolean],
[snapPixelMode=int])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
texMoveContext is undoable, queryable, and editable.
This command can be used to create, edit, or query a texture editor
move manip context. Note that the above flags control the global
behaviour of all texture editor move manip contexts. Changing one
context independently is not allowed. Changing a context's
behaviour using the above flags, will change all existing texture
editor move manip contexts.
string |
(the name of the new context) |
In query mode, return type is based on queried flag.
position, snapComponentsRelative, snapPixelMode
Long name (short name) |
Argument types |
Properties |
snapComponentsRelative(
scr) |
boolean |
  |
|
Value can be : true or false. If true, while snapping a group
of UVs, the relative spacing between them will be preserved. If
false, all the UVs will be snapped to the target point |
|
position(p) |
boolean |
 |
|
Returns the current position of the manipulator |
|
snapPixelMode(spm) |
int |
  |
|
set the snapping mode to be the pixel center or upper left
corner |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# To create a new move context:
cmds.texMoveContext()
# To query the position of the manipulator
cmds.texMoveContext( 'texMoveContext', q=True, position=True )