移動先: 概要 戻り値 フラグ. Python 例.
polyOptions([activeObjects=boolean], [allEdges=boolean], [backCullVertex=boolean], [backCulling=boolean], [colorMaterialChannel=string], [colorShadedDisplay=boolean], [displayAlphaAsGreyScale=boolean], [displayBorder=boolean], [displayCenter=boolean], [displayCreaseEdge=boolean], [displayCreaseVertex=boolean], [displayGeometry=boolean], [displayItemNumbers=[boolean, boolean, boolean, boolean]], [displayMapBorder=boolean], [displayNormal=boolean], [displaySubdComps=boolean], [displayTriangle=boolean], [displayUVTopology=boolean], [displayUVs=boolean], [displayVertex=boolean], [displayWarp=boolean], [facet=boolean], [fullBack=boolean], [gl=boolean], [hardBack=boolean], [hardEdge=boolean], [materialBlend=string], [newPolymesh=boolean], [point=boolean], [pointFacet=boolean], [relative=boolean], [reuseTriangles=boolean], [sizeBorder=float], [sizeNormal=float], [sizeUV=float], [sizeVertex=float], [softEdge=boolean], [wireBackCulling=boolean])
注意: オブジェクト名や引数を表す文字列はカンマで区切ります。これは概要には示されていません。
polyOptions は 「元に戻す」が可能、「照会」が可能、「編集」が不可能 です。
グローバル表示ポリゴン アトリビュートを変更します。
なし
戻り値の型は照会モードでは照会フラグが基になります。
activeObjects, allEdges, backCullVertex, backCulling, colorMaterialChannel, colorShadedDisplay, displayAlphaAsGreyScale, displayBorder, displayCenter, displayCreaseEdge, displayCreaseVertex, displayGeometry, displayItemNumbers, displayMapBorder, displayNormal, displaySubdComps, displayTriangle, displayUVTopology, displayUVs, displayVertex, displayWarp, facet, fullBack, gl, hardBack, hardEdge, materialBlend, newPolymesh, point, pointFacet, relative, reuseTriangles, sizeBorder, sizeNormal, sizeUV, sizeVertex, softEdge, wireBackCulling
: コマンドの作成モードで使用可能なフラグ
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: コマンドの編集モードで使用可能なフラグ
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: コマンドの照会モードで使用可能なフラグ
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: タプルまたはリストとして渡された複数の引数を持てるフラグ
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import maya.cmds as cmds
cmds.polyCube( n='plg', sx=3, sy=3, sz=3, w=5, h=5, d=5 )
cmds.delete( 'plg.f[9:17]' )
#<B>Vertices</B>
cmds.polyOptions( displayVertex=True )
#<I>Toggle vertices</I>
cmds.polyOptions( r=True, displayVertex=True )
#Toggle, whatever the value given to the flag in this command.
#It was previously true, it is set to false : vertices are not drawn.
#<B>Facet centers</B>
cmds.polyOptions( displayCenter=True )
cmds.polyOptions( displayCenter=False )
#<B>Triangulation</B>
cmds.polyOptions( displayTriangle=True )
cmds.polyOptions( displayTriangle=False )
#<B>Reusing Triangulation</B>
cmds.polyOptions( reuseTriangles=True )
cmds.polyOptions( reuseTriangles=False )
#<B>Borders</B>
cmds.polyOptions( displayBorder=True )
#<I>border size</I>
cmds.polyOptions( sb=3 )
#<I>Increase border size</I>
cmds.polyOptions( r=True, sb=2 )
cmds.polyOptions( displayBorder=False, sb=3 )
#<B>map borders</B>
cmds.polyOptions( displayMapBorder=True )
cmds.polyOptions( displayMapBorder=False )
#<B>Normals</B>
#<I>normal type</I>
cmds.polyOptions( displayNormal=True )
cmds.polyOptions( pt=True )# on vertices
cmds.polyOptions( pf=True )# on vertices and facets
cmds.polyOptions( f=True )# on facets
#<I>normal size</I>
cmds.polyOptions( sn=2 )
#<I>Increase normal size</I>
cmds.polyOptions( r=True, sn=1.5 )
cmds.polyOptions( displayNormal=False )
#<B>Edges</B>
cmds.polyOptions( softEdge=True )
cmds.polyOptions( hardEdge=True )
cmds.polyOptions( allEdges=True )
#<B>Geometry</B>
cmds.polyOptions( displayGeometry=False )
cmds.polyOptions( displayGeometry=True )
#<B>Backculling</B>
cmds.polyOptions( wireBackCulling=True )
cmds.polyOptions( hardBack=True )
cmds.polyOptions( fullBack=True )
cmds.polyOptions( displayVertex=True, backCullVertex=True )
cmds.polyOptions( backCullVertex=False )
cmds.polyOptions( displayVertex=False )
cmds.polyOptions( backCulling=True )
#<B>Color Shaded Display</B>
cmds.polyOptions( colorShadedDisplay=True )
cmds.polyOptions( colorMaterialChannel='DIFFUSE' )