polyOptions [-activeObjects] [-allEdges] [-backCullVertex boolean] [-backCulling] [-colorMaterialChannel string] [-colorShadedDisplay boolean] [-displayAlphaAsGreyScale boolean] [-displayBorder boolean] [-displayCenter boolean] [-displayCreaseEdge boolean] [-displayCreaseVertex boolean] [-displayGeometry boolean] [-displayItemNumbers boolean boolean boolean boolean] [-displayMapBorder boolean] [-displayNormal boolean] [-displaySubdComps boolean] [-displayTriangle boolean] [-displayUVTopology boolean] [-displayUVs boolean] [-displayVertex boolean] [-displayWarp boolean] [-facet] [-fullBack] [-global] [-hardBack] [-hardEdge] [-materialBlend string] [-newPolymesh] [-point] [-pointFacet] [-relative] [-reuseTriangles boolean] [-sizeBorder float] [-sizeNormal float] [-sizeUV float] [-sizeVertex float] [-softEdge] [-wireBackCulling]
polyOptions は 「元に戻す」が可能、「照会」が可能、「編集」が不可能 です。
グローバル表示ポリゴン アトリビュートを変更します。なし
戻り値の型は照会モードでは照会フラグが基になります。
ロング ネーム(ショート ネーム) | 引数型 | プロパティ | ||
---|---|---|---|---|
-relative(-r)
|
|
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|
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-colorMaterialChannel(-cm)
|
string
|
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|
||||
-materialBlend(-mb)
|
string
|
|||
|
||||
-colorShadedDisplay(-cs)
|
boolean
|
|||
|
||||
-displayVertex(-dv)
|
boolean
|
|||
|
||||
-displayCenter(-dc)
|
boolean
|
|||
|
||||
-displayTriangle(-dt)
|
boolean
|
|||
|
||||
-displayBorder(-db)
|
boolean
|
|||
|
||||
-displayMapBorder(-dmb)
|
boolean
|
|||
|
||||
-displayCreaseEdge(-dce)
|
boolean
|
|||
|
||||
-displayCreaseVertex(-dcv)
|
boolean
|
|||
|
||||
-displaySubdComps(-dsc)
|
boolean
|
|||
|
||||
-sizeBorder(-sb)
|
float
|
|||
|
||||
-sizeVertex(-sv)
|
float
|
|||
|
||||
-displayWarp(-dw)
|
boolean
|
|||
|
||||
-displayItemNumbers(-din)
|
boolean boolean boolean boolean
|
|||
|
||||
-displayNormal(-dn)
|
boolean
|
|||
|
||||
-displayUVs(-duv)
|
boolean
|
|||
|
||||
-displayUVTopology(-uvt)
|
boolean
|
|||
|
||||
-sizeUV(-suv)
|
float
|
|||
|
||||
-point(-pt)
|
|
|||
|
||||
-facet(-f)
|
|
|||
|
||||
-pointFacet(-pf)
|
|
|||
|
||||
-sizeNormal(-sn)
|
float
|
|||
|
||||
-allEdges(-ae)
|
|
|||
|
||||
-softEdge(-se)
|
|
|||
|
||||
-hardEdge(-he)
|
|
|||
|
||||
-displayGeometry(-dg)
|
boolean
|
|||
|
||||
-backCulling(-bc)
|
|
|||
|
||||
-wireBackCulling(-wbc)
|
|
|||
|
||||
-hardBack(-hb)
|
|
|||
|
||||
-fullBack(-fb)
|
|
|||
|
||||
-backCullVertex(-bcv)
|
boolean
|
|||
|
||||
-reuseTriangles(-rt)
|
boolean
|
|||
|
||||
-global(-gl)
|
|
|||
|
||||
-activeObjects(-ao)
|
|
|||
|
||||
-newPolymesh(-np)
|
|
|||
|
||||
-displayAlphaAsGreyScale(-dal)
|
boolean
|
|||
|
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polyCube -n plg -sx 3 -sy 3 -sz 3 -w 5 -h 5 -d 5; delete plg.f[9:17]; //<B>Vertices</B> polyOptions -displayVertex true; //<I>Toggle vertices</I> polyOptions -r -displayVertex true; //Toggle, whatever the value given to the flag in this command. //It was previously true, it is set to false : vertices are not drawn. //<B>Facet centers</B> polyOptions -displayCenter true; polyOptions -displayCenter false; //<B>Triangulation</B> polyOptions -displayTriangle true; polyOptions -displayTriangle false; //<B>Reusing Triangulation</B> polyOptions -reuseTriangles true; polyOptions -reuseTriangles false; //<B>Borders</B> polyOptions -displayBorder true; //<I>border size</I> polyOptions -sb 3; //<I>Increase border size</I> polyOptions -r -sb 2; polyOptions -displayBorder false -sb 3; //<B>map borders</B> polyOptions -displayMapBorder true; polyOptions -displayMapBorder false; //<B>Normals</B> //<I>normal type</I> polyOptions -displayNormal true; polyOptions -pt; // on vertices polyOptions -pf; // on vertices and facets polyOptions -f; // on facets //<I>normal size</I> polyOptions -sn 2; //<I>Increase normal size</I> polyOptions -r -sn 1.5; polyOptions -displayNormal false; //<B>Edges</B> polyOptions -softEdge; polyOptions -hardEdge; polyOptions -allEdges; //<B>Geometry</B> polyOptions -displayGeometry false; polyOptions -displayGeometry true; //<B>Backculling</B> polyOptions -wireBackCulling; polyOptions -hardBack; polyOptions -fullBack; polyOptions -displayVertex true -backCullVertex true; polyOptions -backCullVertex false; polyOptions -displayVertex false; polyOptions -backCulling; //<B>Color Shaded Display</B> polyOptions -colorShadedDisplay true; polyOptions -colorMaterialChannel "DIFFUSE";