glRender [-accumBufferPasses int] [-alphaSource string] [-antiAliasMethod string] [-cameraIcons boolean] [-clearClr float float float] [-collisionIcons boolean] [-crossingEffect boolean] [-currentFrame] [-drawStyle string] [-edgeSmoothness float] [-emitterIcons boolean] [-fieldIcons boolean] [-flipbookCallback string] [-frameEnd int] [-frameIncrement int] [-frameStart int] [-fullResolution boolean] [-grid boolean] [-imageDirectory string] [-imageName string] [-imageSize int int float] [-lightIcons boolean] [-lightingMode string] [-lineSmoothing boolean] [-offScreen boolean] [-renderFrame string] [-renderSequence string] [-sharpness float] [-shutterAngle float] [-textureDisplay boolean] [-transformIcons boolean] [-useAccumBuffer boolean] [-viewport int int float] [-writeDepthMap boolean]
glRender は 「元に戻す」が可能、「照会」が可能、「編集」が可能 です。
このコマンドで、HRM(Hardware Render Manager)にアクセスできます。Maya の HRM は 1 つだけです。HRM はハードウェア レンダー バッファ ウィンドウで実行されるレンダリングを制御します。このコマンドによりシェル スクリプトは、レンダー状態を修正したり、レンダー要求を開始したりすることができます。なし
戻り値の型は照会モードでは照会フラグが基になります。
ロング ネーム(ショート ネーム) | 引数型 | プロパティ | ||
---|---|---|---|---|
-antiAliasMethod(-aam)
|
string
|
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-accumBufferPasses(-abp)
|
int
|
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|
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-alphaSource(-as)
|
string
|
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|
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-cameraIcons(-ci)
|
boolean
|
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|
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-collisionIcons(-coi)
|
boolean
|
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|
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-clearClr(-cc)
|
float float float
|
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|
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-currentFrame(-cf)
|
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|
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-crossingEffect(-ce)
|
boolean
|
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|
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-drawStyle(-ds)
|
string
|
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|
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-emitterIcons(-ei)
|
boolean
|
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|
||||
-edgeSmoothness(-es)
|
float
|
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|
||||
-flipbookCallback(-fc)
|
string
|
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|
||||
-frameEnd(-fe)
|
int
|
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|
||||
-frameIncrement(-fi)
|
int
|
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|
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-fieldIcons(-fii)
|
boolean
|
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|
||||
-fullResolution(-fr)
|
boolean
|
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|
||||
-frameStart(-fs)
|
int
|
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|
||||
-grid(-gr)
|
boolean
|
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|
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-imageDirectory(-id)
|
string
|
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|
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-imageName(-in)
|
string
|
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|
||||
-imageSize(-is)
|
int int float
|
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|
||||
-lightIcons(-li)
|
boolean
|
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|
||||
-lightingMode(-lm)
|
string
|
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|
||||
-lineSmoothing(-ls)
|
boolean
|
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|
||||
-offScreen(-os)
|
boolean
|
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|
||||
-renderFrame(-rf)
|
string
|
|||
|
||||
-renderSequence(-rs)
|
string
|
|||
|
||||
-shutterAngle(-sa)
|
float
|
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|
||||
-sharpness(-sh)
|
float
|
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|
||||
-transformIcons(-ti)
|
boolean
|
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|
||||
-textureDisplay(-txd)
|
boolean
|
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|
||||
-useAccumBuffer(-uab)
|
boolean
|
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|
||||
-viewport(-vp)
|
int int float
|
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|
||||
-writeDepthMap(-wdm)
|
boolean
|
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|
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// Printing information after the hardware render has finished. global proc endHardwareRender( string $image, int $fs, int $fe, int $fi, int $rate, string $path, string $filename ) { print "Finished hardware render\n"; print (" Image name "+$image+"\n"); print (" Frames "+$fs+" to "+$fe+" by "+$fi+"\n"); print (" Frame rate "+$rate+"\n"); print (" File path "+$path+"\n"); print (" Filename pattern "+$filename+"\n"); } glRender -e -fc endHardwareRender;