This reference page is linked to from the following overview topics: FBX SDK 2012, Meshes, Materials and Textures.
Contains the information to generate a texture procedurally.
Data information for the texture generation is contained in a blob property.
ImportScene/DisplayMaterial.cxx, ImportScene/DisplayTexture.cxx, and ProceduralTexture/main.cxx.
Definition at line 54 of file kfbxproceduraltexture.h.
#include <kfbxproceduraltexture.h>

Public Member Functions |
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| virtual KFbxObject & | Copy (const KFbxObject &pObject) |
| Copy an object content into this object.
|
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| bool | operator== (KFbxProceduralTexture const &pTexture) const |
Protected Member Functions |
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| KFbxProceduralTexture (KFbxSdkManager &pManager, char const *pName) | |
| virtual void | Construct (const KFbxProceduralTexture *pFrom) |
| virtual bool | ConstructProperties (bool pForceSet) |
| void | Init () |
Procedural Texture Properties |
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| KFbxTypedProperty< fbxBlob > | BlobProp |
| This property handles the raw data for
generating procedural texture. |
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| void | Reset () |
| Resets the default procedural texture
values. |
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Property Access Methods |
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| void | SetBlob (KFbxBlob &pBlob) |
| Sets the blob. |
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| KFbxBlob | GetBlob () const |
| Get the blob. |
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| KFbxProceduralTexture | ( | KFbxSdkManager & | pManager, |
| char const * | pName | ||
| ) | [protected] |
| void Reset | ( | ) | [virtual] |
Resets the default procedural texture values.
Reimplemented from KFbxTexture.
| void SetBlob | ( | KFbxBlob & | pBlob | ) |
Sets the blob.
| pBlob | Blob containing information for the procedural texture |
| KFbxBlob GetBlob | ( | ) | const |
Get the blob.
| virtual KFbxObject& Copy | ( | const KFbxObject & | pObject | ) | [virtual] |
Copy an object content into this object.
| pObject | The source object to copy data from. |
Reimplemented from KFbxTexture.
| bool operator== | ( | KFbxProceduralTexture const & | pTexture | ) | const |
| virtual void Construct | ( | const KFbxProceduralTexture * | pFrom | ) | [protected, virtual] |
| virtual bool ConstructProperties | ( | bool | pForceSet | ) | [protected, virtual] |
Reimplemented from KFbxTexture.
| void Init | ( | ) | [protected] |
Reimplemented from KFbxTexture.
This property handles the raw data for generating procedural texture.
Definition at line 66 of file kfbxproceduraltexture.h.