This reference page is linked to from the following overview topics: Importing and Exporting a Scene, Customizing File Formats with FBX SDK I/O Plug-ins.
The base class to inherit from when creating new plug-ins for the FBX SDK.
Plug-ins for the FBX SDK are extremely flexible allowing a wide-range of possibilities. For example, one can write his own plug-in to add new readers/writers to the current list of supported I/O formats, or add new dynamic classes to instantiate custom objects that can later be stored in FBX files. We also use the same interface for plug-ins written using the FBX Extension SDK, which allow additional callbacks for other various Autodesk products enabling greater interoperability with multiple various SDKs.
Here is typical implementation of an FBX SDK plug-in that doesn't do anything else than just registering itself:
class MyPlugin : public KFbxPlugin { KFBXPLUGIN_DECLARE(MyPlugin); //This macro is mandatory for any plug-in definition protected: explicit MyPlugin(const KFbxPluginDefinition& pDefinition, kLibHandle pLibHandle) : KFbxPlugin(pDefinition, pLibHandle) { } //Abstract functions that *must* be implemented virtual bool SpecificInitialize() { //For example, here we could register as many new I/O readers/writers as we would like, or classes, etc. return true; } virtual bool SpecificTerminate() { //Here we would have to unregister whatever we registered to the FBX SDK return true; } }; KFBXPLUGIN_IMPLEMENT(MyPlugin); //This macro is mandatory for any plug-in implementation //Standard C export needed for any new FBX SDK plug-in extern "C" { static MyPlugin* sMyPluginInstance = NULL; //The module is owner of the plug-in //This function will be called when an application will request the plug-in #ifdef KARCH_ENV_WIN __declspec(dllexport) void FBXPluginRegistration(KFbxPluginContainer& pContainer, kLibHandle pLibHandle) #else void FBXPluginRegistration(KFbxPluginContainer& pContainer, kLibHandle pLibHandle) #endif { if( sPlugin == NULL ) { //Create the plug-in definition which contains the information about the plug-in KFbxPluginDefinition sPluginDef; sPluginDef.mName = "My Plugin"; sPluginDef.mVersion = "1.0"; //Create an instance of the plug-in sMyPluginInstance = MyPlugin::Create(sPluginDef, pLibHandle); //Register the plug-in with the FBX SDK pContainer.Register(*sPlugin); } } }
Definition at line 178 of file kfbxplugin.h.
#include <kfbxplugin.h>
Public Member Functions |
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const KFbxPluginDefinition & | GetDefinition () const |
Accessor to the plug-in definition structure
that contains basic information on the plug-in like its name or
version. |
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kLibHandle | GetLibraryHandle () |
Retrieve the library address pointer for
this plug-in. |
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virtual bool | SpecificInitialize ()=0 |
Abstract function called once at the end of
the plug-in construction. |
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virtual bool | SpecificTerminate ()=0 |
Abstract function called once at the
beginning of the plug-in destruction. |
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virtual void | WriteBegin (KFbxScene &pScene) |
Virtual function called once when the FBX
SDK is about to write an FBX file. |
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virtual void | WriteParameters (KFbxObject &pParams) |
Virtual function called once when the FBX
SDK is about to write plug-in's parameters. |
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virtual void | WriteEnd (KFbxScene &pScene) |
Virtual function called once after the FBX
SDK wrote an FBX file. |
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virtual void | ReadBegin (KFbxScene &pScene) |
Virtual function called once when the FBX
SDK is about to read an FBX file. |
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virtual void | ReadParameters (KFbxObject &pParams) |
Virtual function called once after the FBX
SDK reads the plug-in's parameters. |
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virtual void | ReadEnd (KFbxScene &pScene) |
Virtual function called once after the FBX
SDK read an FBX file. |
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KFbxObject & | GetPluginSettings () |
const KFbxObject & | GetPluginSettings () const |
template<typename EventType , typename ListernerType > | |
KFbxEventHandler * | Bind (void(ListernerType::*pFunc)(const EventType *)) |
virtual void | Destroy ()=0 |
Protected Member Functions |
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KFbxPlugin (const KFbxPluginDefinition &pDefinition, kLibHandle pLibHandle) | |
Use the Create() and Destroy()
methods declared and implemented in the KFBXPLUGIN_DECLARE and
KFBXPLUGIN_IMPLEMENT macros to construct and destroy
KFbxPlugin objects. |
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virtual | ~KFbxPlugin () |
Destructor. |
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KFbxPluginData & | GetData () |
Accessor to the plug-in private data.
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const KFbxPluginData & | GetData () const |
Const accessor to the plug-in private data.
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Friends |
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class | KFbxLoadingStrategy |
KFbxPlugin | ( | const KFbxPluginDefinition & | pDefinition, |
kLibHandle | pLibHandle | ||
) | [explicit, protected] |
Use the Create() and Destroy() methods declared and implemented in the KFBXPLUGIN_DECLARE and KFBXPLUGIN_IMPLEMENT macros to construct and destroy KFbxPlugin objects.
pDefinition | The definition associated with this plug-in. Each plug-in must have its own definition to differentiate it with other plug-ins. |
pLibHandle | A pointer to the plug-in library address. |
virtual ~KFbxPlugin | ( | ) | [protected, virtual] |
Destructor.
const KFbxPluginDefinition& GetDefinition | ( | ) | const |
Accessor to the plug-in definition structure that contains basic information on the plug-in like its name or version.
This is the only method available to differentiate plug-ins.
kLibHandle GetLibraryHandle | ( | ) |
Retrieve the library address pointer for this plug-in.
With this module instance handle, for example someone can query procedures addresses, allowing more complex interactions, as well as other operating system module specific functions.
virtual bool SpecificInitialize | ( | ) | [pure virtual] |
Abstract function called once at the end of the plug-in construction.
At that moment, plug-in data have been properly initialized. This function must be implemented by anyone who writes a new plug-in for the FBX SDK.
virtual bool SpecificTerminate | ( | ) | [pure virtual] |
Abstract function called once at the beginning of the plug-in destruction.
At that moment, plug-in data is fully available. This function must be implemented by anyone who writes a new plug-in for the FBX SDK.
virtual void WriteBegin | ( | KFbxScene & | pScene | ) | [virtual] |
Virtual function called once when the FBX SDK is about to write an FBX file.
Users can re-implement it in their plug-in if they need to perform tasks at that moment. The scene provided in parameter can be altered. If not re-implemented, this function does nothing.
pScene | The scene that is about to be written in the FBX file. |
virtual void WriteParameters | ( | KFbxObject & | pParams | ) | [virtual] |
Virtual function called once when the FBX SDK is about to write plug-in's parameters.
Users can re-implement it in their plug-in if they need to store properties in the FBX file for their own usage. The object in parameter is used to store those properties. If not re-implemented, this function does nothing.
pParams | An abstract object that can be used as a property container, to allow the plug-in to store properties about the plug-in. |
virtual void WriteEnd | ( | KFbxScene & | pScene | ) | [virtual] |
Virtual function called once after the FBX SDK wrote an FBX file.
Users can re-implement it in their plug-in if they need to perform tasks at that moment. The scene provided in parameter can be altered, but the changes will not appear in the FBX file. If not re-implemented, this function does nothing.
pScene | The scene that was written in the FBX file. |
virtual void ReadBegin | ( | KFbxScene & | pScene | ) | [virtual] |
Virtual function called once when the FBX SDK is about to read an FBX file.
Users can re-implement it in their plug-in if they need to perform tasks at that moment. The scene provided in parameter can be altered. If not re-implemented, this function does nothing.
pScene | The scene that is about to be read in the FBX file. |
virtual void ReadParameters | ( | KFbxObject & | pParams | ) | [virtual] |
Virtual function called once after the FBX SDK reads the plug-in's parameters.
Users can re-implement it in their plug-in if they need to retrieve properties for their own usage. The object in parameter is used to retrieve those properties. If not re-implemented, this function does nothing.
pParams | An abstract object that can be used as a property container, to allow the plug-in to read properties about the plug-in. |
virtual void ReadEnd | ( | KFbxScene & | pScene | ) | [virtual] |
Virtual function called once after the FBX SDK read an FBX file.
Users can re-implement it in their plug-in if they need to perform tasks at that moment. The scene provided in parameter can be altered. If not re-implemented, this function does nothing.
pScene | The scene that was read in the FBX file. |
KFbxPluginData& GetData | ( | ) | [protected] |
Accessor to the plug-in private data.
const KFbxPluginData& GetData | ( | ) | const [protected] |
Const accessor to the plug-in private data.
KFbxObject& GetPluginSettings | ( | ) | [inline] |
Definition at line 273 of file kfbxplugin.h.
{ return *(mPluginSettings.Get()); }
const KFbxObject& GetPluginSettings | ( | ) | const [inline] |
Definition at line 274 of file kfbxplugin.h.
{ return *(mPluginSettings.Get()); }
KFbxEventHandler* Bind | ( | void(ListernerType::*)(const EventType *) | pFunc | ) | [inline] |
Definition at line 275 of file kfbxplugin.h.
{ return KFbxListener::Bind<EventType,ListernerType>(*(GetData().mQueryEmitter), pFunc ); }
virtual void Destroy | ( | ) | [pure virtual] |
friend class KFbxLoadingStrategy
[friend] |
Definition at line 282 of file kfbxplugin.h.