This reference page is linked to from the following overview topics: List of Python FBX classes.
This class represents a link between a given character's FK node and the associated node in the character hierarchy.
Definition at line 137 of file kfbxcontrolset.h.
#include <kfbxcontrolset.h>
Public Member Functions | 
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| KFbxControlSetLink () | |
| Default constructor.  | 
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| KFbxControlSetLink (const KFbxControlSetLink &pControlSetLink) | |
| Copy constructor.  | 
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| KFbxControlSetLink & | operator= (const KFbxControlSetLink &pControlSetLink) | 
| Assignment operator.  | 
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| void | Reset () | 
| Reset to default values.  | 
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Public Attributes | 
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| KFbxNode * | mNode | 
| The character's node in a hierarchy linked
to this control set link.  | 
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| KString | mTemplateName | 
| A template name is a naming convention that
is used to automatically map the nodes of other skeletons that use
the same naming convention for automatic characterization.  | 
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Default constructor.
| KFbxControlSetLink | ( | const KFbxControlSetLink & | pControlSetLink | ) | 
Copy constructor.
| pControlSetLink | Given object. | 
| KFbxControlSetLink& operator= | ( | const KFbxControlSetLink & | pControlSetLink | ) | 
Assignment operator.
| pControlSetLink | Another KFbxControlSetLink object assigned to this one. | 
| void Reset | ( | ) | 
Reset to default values.
Member mNode is set to NULL and member
mTemplateName is cleared.
The character's node in a hierarchy linked to this control set link.
Definition at line 161 of file kfbxcontrolset.h.
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line 165 of file kfbxcontrolset.h.