This reference page is linked to from the following overview topics: List of Python FBX classes.
This class represents a link between a given character's FK node and the associated node in the character hierarchy.
Definition at line 137 of file kfbxcontrolset.h.
#include <kfbxcontrolset.h>
Public Member Functions |
|
KFbxControlSetLink () | |
Default constructor. |
|
KFbxControlSetLink (const KFbxControlSetLink &pControlSetLink) | |
Copy constructor. |
|
KFbxControlSetLink & | operator= (const KFbxControlSetLink &pControlSetLink) |
Assignment operator. |
|
void | Reset () |
Reset to default values. |
|
Public Attributes |
|
KFbxNode * | mNode |
The character's node in a hierarchy linked
to this control set link. |
|
KString | mTemplateName |
A template name is a naming convention that
is used to automatically map the nodes of other skeletons that use
the same naming convention for automatic characterization. |
Default constructor.
KFbxControlSetLink | ( | const KFbxControlSetLink & | pControlSetLink | ) |
Copy constructor.
pControlSetLink | Given object. |
KFbxControlSetLink& operator= | ( | const KFbxControlSetLink & | pControlSetLink | ) |
Assignment operator.
pControlSetLink | Another KFbxControlSetLink object assigned to this one. |
void Reset | ( | ) |
Reset to default values.
Member mNode is set to NULL
and member
mTemplateName is cleared.
The character's node in a hierarchy linked to this control set link.
Definition at line 161 of file kfbxcontrolset.h.
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line 165 of file kfbxcontrolset.h.