Use this feature to create surface relief by connecting your vector displacement map to your shading group in Maya. You can
            create your vector displacement map in Mudbox or any comparable software. Your vector displacement map must be in 32-bit float
            .exr or .tif file format. 
         
         You can use this feature with any Maya or mental ray shader; however, the final render must be performed using mental ray
            for Maya. 
         
         General guidelines for using Mudbox to create your vector displacement map
         
         
            - Create a primitive and increase its subdivision level (). Sculpt your model as necessary. 
            
- Select your model, then select  and select . 
            
- Select 32-bit float .exr or .tif as your target file format. 
            
- Select your vector space under . 
               NoteUse of  and  are not recommended. Vector displacement maps should be used in  or  space, and not on deforming objects, when working between Mudbox and Maya. 
                   
- Select  if necessary. 
            
- Select . 
            
Your model is imported into Maya. 
         
          
            Connecting your vector displacement map to your shading group in Maya
            
            
               - Ensure that you have the following plug-ins loaded: Mayatomr.mll, tiffFloatReader.mll, OpenEXRLoader.mll. 
               
- Select  and select  and create a  shader. 
               
- Click the Map button beside  in the  shader  
               
- Select  from the  window that appears. 
               
- In the  node , click the browse button and navigate to the file that contains your vector displacement map. 
               
- Select your shading group node to display its , and connect your  shader to the  attribute. 
               
- Render using the mental ray for Maya renderer. 
NoteYou should select the same vector space in both Mudbox and Maya. In Mudbox, select the  in the  options window. In Maya, select the  in the  node . 
               
            TipWhen rendering with mental ray for Maya, you can improve your render results by selecting your model's shape node, then in
                  its , under , select . Under , de-select , and set the  to 2 (or higher, if necessary). You can also adjust your  (to 10, 10, 10, for example) under  for better results.