Some nParticle attributes have internal ramps that allow you to control the way the attributes are applied to your nParticle
            objects. Using nParticle internal ramps, you can set attributes on a per-particle basis as well as vary attribute values during
            your simulation. 
         
         For more information about nParticle attribute ramps, see nParticle internal ramps and per-particle attributes.
         
         To set an nParticle attribute ramp
         
         
            - In the scene view, select the nParticle object for which you want to set an attribute ramp.
-  In the , select the  tab. 
            
- In the , locate the attribute ramp you want set, and then create the ramp’s curve by setting values for  and . 
               By clicking on the graph and dragging the points, you can make a curve that defines specific attribute values for any input
                  value. You can also set your ramp in a larger attribute ramp window.
                
- Set an method to specify how values blend between each  (point) on ramp. You can select from the following options:
                  -  does not interpolate the values, meaning that the curve is flat between points.
                  
-  interpolates values using a linear curve. 
                  
-  interpolates values using a bell curve, so that each value on the ramp dominates the region around it, then blends quickly
                     to the next value. 
                  
-  interpolates values using a spline curve, taking neighboring indices into account for greater smoothness. 
                  
 
- Set the ramp’s scale input to specify which attribute or property is used to scale or map the input attribute value.
Working with attribute ramps in a separate large window 
         
         
            - Click the arrow on the right side of the attribute ramp to open the ramp in a larger window. 
               In this window, you can add points to the curve as well as edit the interpolation method, and  
- Make any necessary adjustments to the ramp, and then close the window.
               Any changes made to the ramp are applied to the attribute ramp in the Attribute Editor.