When nParticles are created or emitted, they appear in the simulation with a radius value set by the  attribute. You can vary nParticle  during the simulation by setting the  ramp. The  ramp allows you to map per-particle  values to nParticle properties such as , , and . 
         
         To set nParticle 
         
            - In the scene view, select the nParticle object you want to edit. 
- In the Attribute Editor, select the nParticle object’s  tab. 
            
- In the  section, set the  value. 
            
To set the ramp
         
         
            - In the scene view, select the nParticle object for which you want to set a  ramp. 
            
- In the  section of the nParticleShape node , create the radius value curve by setting values for  and . 
               For more information about the  ramp, see Radius Scale. 
                
- Set an method to determine how particle radius blends between each position on the ramp. See Interpolation. 
            
- Set to determine which attribute is used as the input attribute for the  ramp. See Radius Scale Input. 
            
- (Optional) Set to define the range of the ramp. See Input Max. 
            
- (Optional) Set the to add a randomized multiplier to per-particle  values. See Radius Scale Randomize.