This example will show you how to use nCloth to simulate a soda can being crushed. 
         
          
            Create an nCloth can
            
  
            This is the base model for the can and the input mesh for your rigid nCloth.
            
 
            To make the soda can model nCloth.
            
            
               - In the  menu set select the can and select nMesh > Create nCloth.
               
- In the , select the  tab.
               
- In the  section turn on .
               
To make the soda can crushable
            
            
               - In the Attribute Editor, select the  tab.
               
- In the  set the attributes as follows:
                     - : 133
                     
- : 200
                     
- : 17
                     
- : 0.9
                     
- : 6
                     
- : 1000
                     
- : 1.3
                     
- : 1
                     
 
 
          
            Crushing the can
            
 
            The soda can is now configured to react like an aluminum can. You can now crush it.
            
 
            To crush the soda can
            
            
               - Select Create > Polygon Primitives > .
                  A polygon cube appears at the origin. The cube is obscured by the can when it is initially created.
                   
- Select the  from the Tool Box and move the cube up so that it rests above the can. 
               
- Select the  and scale the cube so that its length and width are the same as those of the can.
               
- Select nMesh > Create Passive Collider.
               
- Select the  from the Tool Box.
               
- In the  menu set, select nSolver > Interactive Playback.
               
- As the scene plays, move the cube into the can at various angles and speeds.
                  As you move the cube down the can deforms. You can experiment by hitting the can from the side or on an angle to see different
                     deformations. If you find the animation is resetting before you can experiment completely, increase the playback end time.