Several of the controls used allow animated values. For example, the radius, and segments parameters may be animated. The
developer uses a parameter block to store these values. The developer must define the parameter block descriptor which describes
the properties of each parameter.
class ParamBlockDescID {
public:
ParamType type;
UserType *user;
BOOLanimatable;
DWORDid;
};
This class is initialized by passing four values per parameter. These values are:
- ParamType type - The Parameter Type - The following are the types which may be used:
-
- TYPE_INT - Integers values.
- TYPE_FLOAT - Floating point values.
- TYPE_POINT3 - Point values.
- TYPE_RGBA - Color values - Red, Green, and Blue.
- TYPE_BOOL - Boolean values.
- TYPE_INT - Integers values.
- TYPE_FLOAT - Floating point values.
- TYPE_POINT3 - Point values.
- TYPE_RGBA - Color values - Red, Green, and Blue.
- TYPE_BOOL - Boolean values.
- UserType* user - This value is NOT USED - it must always be passed as NULL.
- BOOL animatable - This is a flag indicating if the parameter may be animated or not. Pass TRUE if the value may be animated and
FALSE if just a constant value should be stored.
- DWORD id - This is an ID assigned to each parameter. This is used for backwards compatibility if you change the parameter block
structure in the future. There is a mechanism that allows older format parameter blocks to be converted to a newer format
using these IDs to match corresponding parameters between the new and old format. This is described below under Backwards
Compatibility.