3ds Max is a multi-byte character set (MBCS) system. Yet, there is a need for certain plug-ins to support Unicode. For this release of the 3ds Max SDK, we have started the process of converting to a selectable MBCS/Unicode product. The approach permits MBCS or Unicode plug-ins to operate with 3ds Max, at the developer's discretion, but 3ds Max itself has yet to be converted to Unicode.
Character types in the 3ds Max 9 SDK have been remapped, not comprehensively, according to the following table:
There is no impact to 3rd party plug-ins. All changes are binary compatible with existing 3ds Max 9 plug-ins. Developers should keep the following points in mind: