When you develop a geometric object that inherits from SimpleObject2 you will have to construct and initialize the SimpleObject::mesh member variable which is of type Mesh. This is usually done in an override of the SimpleObject::BuildMesh() virtual member function which is called by 3ds Max when the mesh needs to be recreated.
If you have a very complex mesh that you wish to display, you can first design it in 3ds Max and use MAXScript to generate the source code that initializes the vertices of a mesh. For more information see the topic Generating C++ Code from Mesh Data.